Builds

Angel's Mighty Frighty Builds!

Arch Angel's Simple Tanking Guide

Mephala's Coven Tanking Header

For race Argonian is really good for resource management (drinking a potion gives an additional 4k resources). Nord is best in slot at the moment giving health, resistances and ultimate regeneration. Imperial in my opinion is the worst race at the moment but it gives you resources and health every few seconds when attacking.

For a simple gear setup to be extremely tanky you can go with Plague Doctor, Fortified Brass and Blood Spawn. If you're fresh out of CP 160 you can go with Plague Doctor (Purchasable) and Whitestrake's Retribution (Craftable).

For the glyphs and traits you'll want to be looking for is to go health glyphs on everything. 6 Body pieces sturdy and then 1 piece reinforced (Chest/Head/legs). For jewellery go for 3 magicka recovery.

With the weapon enchant changes with Wrathstone the best options is to go decisive with a absorb stamina glyph and then on the back bar a ice/lightning staff infused with a crusher enchant (use elemental blockade to proc this). But using a destruction staff is a little more for experienced tanks so if you don't feel comfortable then you can go for infused crusher front bar and infused weapon weakening back bar one handed.

2 out of:

Whitestrake's Retribution

LEVEL 50 - CP 160
Type Craftable
Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 2975 Spell Resistance
(4 items) Adds 129 Health Recovery
(5 items) When you take damage while you are under 30% Health, you gain a damage shield that absorbs 10320 damage for 8 seconds. This effect can occur once every 15 seconds.

Plague Doctor

LEVEL 50 - CP 160
Type Overland
Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Taken
(5 items) Adds 4000 Maximum Health

Fortified Brass

LEVEL 50 - CP 160
Type Craftable
Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 2975 Physical Resistance
(4 items) Adds 2975 Spell Resistance
(5 items) Adds 5170 Physical Resistance and Spell Resistance

1 out of:

Blood Spawn

LEVEL 50 - CP 160
Type Monster Set
Set bonus
(1 item) Adds 129 Stamina Recovery
(2 items) When you take damage, you have a 6% chance to generate 14 Ultimate and increase your Physical and Spell Resistance by 6450 for 6 seconds. This effect can occur once every 6 seconds.

Lord Warden

LEVEL 50 - CP 160
Type Monster Set
Set bonus
(1 item) Adds 2975 Physical & Adds 2975 Spell Resistance
(2 items) When you take damage, you have a 50% chance to summon a shadow orb for 10 seconds that increases the Physical and Spell Resistance of you and your allies within 8 meters by 3870. This effect can occur once every 10 seconds.

Pirate Skeleton

LEVEL 50 - CP 160
Type Monster Set
Set bonus
(1 item) Adds 2975 Spell Resistance & Adds 2975 Physical Resistance
(2 items) When you take damage to your Health, you have a 8% chance to transform into a skeleton and gain Major Protection and Minor Defile for 12 seconds, reducing your damage taken by 30% but reducing your healing received and Health Recovery by 15%. This effect can occur once every 15 seconds.

Then for a simple explanation on how to tank: First off is when going into a fight try to Inner Fire enemies at the back or HIGH priority enemies first then switch to your front bar quick to taunt the front enemies, when you've done this Choking Talons the enemies that are on top of you, at this point you can start looking around for enemies to chain pull to you and try to keep Choking Talons the enemy so that they won't move for the DPS.

For boss fights always turn the boss to the opposite side from where you are coming from (opposite of your allies) and never move from that spot.

Mephala's Coven Tanking CP

600 CP

RED

THE LADY
Thick Skinned 48
Hardy 49
Elemental Defender 49
THE STEED
Ironclad 51

BLUE

THE RITUAL
Thaumaturge 37
THE ATRONACH
Physical Weapon Expert 16
Master At Arms 14
THE APPRENTICE
Blessed 75
Elfborn 56

GREEN

THE SHADOW
Thumbling 37
Shadow Ward 38
THE LOVER
Arcanist 43
Tenacity 43
THE TOWER
Warlord 23
Sprinter 16

300 CP

RED

THE LADY
Thick Skinned 23
Hardy 27
Elemental Defender 27
THE STEED
Ironclad 34

BLUE

THE ATRONACH
Physical Weapon Expert 16
Master At Arms 14
THE APPRENTICE
Blessed 43
Elfborn 27

GREEN

THE SHADOW
Thumbling 23
Shadow Ward 23
THE LOVER
Arcanist 19
Tenacity 19
THE TOWER
Warlord 16
Mephala's Coven Tanking OP

The Atronach Mundus Stone is really good to use more abilities more often, there is one in Firerocky111 primary residence its our guild house with everything you'll need.

64 points in health, Tri Stat food like Longfin Pastry.

Also having Vampire is pretty good to have giving you more resource regeneration and a massive damage reduction when at low health.

Passives

  • All class Passives
  • First 3 Light and Meduim Armor Passives
  • All Heavy Armor Passives
  • All One Hand and Shield Passives
  • 2nd, 4th, 5th Vampire Passives
  • 3rd Fighter Guild Passive
  • All Undaunted Passives (IMPORTANT EXTREMELY IMPORTANT)
  • All Race Passives
  • Alchemy Medicinal Use Passive

Skills and Morphs

Pierce Armor

Cast Time: Instant
Target: Enemy
Range: 5 meters
Cost: 1701 Stamina
Skill description
Thrust your weapon with disciplined precision to deal 660 Physical Damage and taunting them to attack you for 15 seconds. Also afflicts enemy with Major Fracture and Major Breach, reducing Physical Resistance and Spell Resistance by 5280 for 12 seconds.

Unrelenting Grip

Cast Time: Instant
Target: Enemy
Range: 22 meters
Cost: 3511 Magicka
Skill description
Launch a fiery chain to grasp and pull an enemy to you, dealing 414 Flame Damage. Also grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds. If the target cannot be pulled, you restore 100% of the ability's cost as Magicka. This attack cannot be dodged or reflected.

Fragmented Shield

Cast Time: Instant
Target: Self and Allies (6s)
Range: 12 meter radius
Cost: 4050 Magicka
Skill description
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs 877 damage. You also gain Major Mending, increasing your Healing Done by 25% for 4.5 seconds.

Green Dragon Blood

Cast Time: Instant
Target: Self (23s)
Cost: 4320 Magicka
Skill description
Draw on your draconic blood to heal for 33% of your missing Health. You also gain Major Fortitude and Major Endurance and Minor Vitality, increasing Health Recovery and Stamina Recovery by 20% and healing received by 8% for 20 seconds.

Choking Talons

Cast Time: Instant
Target: Area
Range: 6 meter radius
Cost: 4050 Magicka
Skill description
Call forth talons from the ground, dealing 477 Magic Damage to enemies near you and immobilizing then for 4 seconds. Enemies hit are afflicted with Minor Maim, reducing their damage done by 15% for 7 seconds. An ally near the talons can activate the Ignite synergy, dealing 994 Magic Damage to all enemies held within them.

Aggressive Horn

Cast Time: Instant, 30s duration
Target: Area
Range: 20 meter radius
Cost: 250 Ultimate
Skill description
Sound a war horn to rally your forces, increasing you and your allies' Max Magicka, and Stamina by 10% for 30 seconds. You and your allies also gain Major Force, increasing your Critical Strike damage by 15% for 8 seconds.

Heroic Slash

Cast Time: Instant
Target: Enemy
Range: 5 meters
Cost: 2970 Stamina
Skill description
Surprise enemy with a deep lunge, dealing 722 Physical Damage and reducing their Movement Speed by 60% for 12 seconds. Also afflicts enemy with Minor Maim, reducing their damage done by 15% for 12 seconds. You gain Minor Heroism, granting you 1 Ultimate every 1.5 seconds for 9 seconds.

Absorb Magicka

Cast Time: Instant
Target: Self (30s)
Cost: 2430 Stamina
Skill description
Bolster your defenses, absorbing up to 4372 damage from the next spell projectile cast at you and healing for 12% of your Max Health. While slotted, the amount of damage you can block is increased by 8% and the cost of blocking is reduced by 8%.

Bone Surge

Cast Time: Instant, 6s duration
Target: Self
Cost: 3780 Stamina
Skill description
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs 30% of your Max Health for 6 seconds. An ally near you can activate the Bone Wall synergy, granting the ally and up to 3 other friendly targets near them a damage shield that absorbs 50% of their Max Health for 6 seconds and Major Vitality increasing their healing received by 30%

Inner Rage

Cast Time: Instant
Target: Enemy
Range: 28 meters
Cost: 4051 Magicka
Skill description
Ignite the fires of hate in an enemy's heart, dealing 411 Magic Damage and forcing them to attack you for 15 seconds. A ranged ally targeting the taunted enemy has a 35% chance to activate the Radiate synergy, dealing 303 Magic Damage to them over 2 seconds then an additional 982 Magic Damage to them and other nearby enemies

Engulfing Flames

Cast Time: Instant
Target: Enemy
Range: 10 meters (cone)
Cost: 2700 Magicka
Skill description
Exhale a flaming blast, dealing 198 Flame Damage to enemies in front of you and an additional 732 Flame Damage over 8 seconds. Affected enemies take 10% additional damage from all flame attacks.

Magma Shell

Cast Time: Instant
Target: Self (9s)
Cost: 200 Ultimate
Skill description
Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health and deal 119 Flame Damage to nearby enemies each second for 9 seconds. When activated, nearby allies gain a damage shield for 100% of their Max Health for 9 seconds.
Mephala's Coven Tanking Perfect

Perfect Setup (Experienced)

  • 2 Earthgore/Thurvokun/Lord Warden/Bloodspawn (Monster set is what the player likes)> 1 Light, 1 Meduim with Prismatic Defense glyphs, Sturdy Traits
  • 5 Ebon Armory> Heavy with Prismatic Defense glyphs, Sturdy Traits
  • 3 Roar of Alkosh> Jewelry with 2 Shield Play and Magicka Recovery glyph, Triune Traits
  • 2 Roar of Alkosh> Any One Handed decisive with absorb stamina glyph and Shield sturdy with Prismatic Defense glyph
  • 1 Roar of Alkosh> Ice/Ligthning staf infused with crusher glyph

Ebon Armory

LEVEL 50 - CP 160
Type Dungeon
Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Taken
(5 items) Increases your Max Health by 1118 for you and up to 11 other group members within 28 meters of you.

Roar of Alkosh

LEVEL 50 - CP 160
Type Trial
Set bonus
(2 items) Adds 833 Weapon Critical
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monstersby 5%.
(4 items) Adds 129 Weapon Damage
(5 items) When you activate a synergy, you send a shockwave from your position that deals 1720 Physical Damage and an additional 12040 Physical Damage over 10 seconds.

Earthgore

LEVEL 50 - CP 160
Type Monster Set
Set bonus
(1 item) Adds 2% Healing Done
(2 items) When you heal a friendly target that is under 50% Health you conjure a pool of quenching blood underneath them, which soaks up enemy placed effects instantly and heals all friendly targets in the area for 30000 Health over 6 seconds. This effect can occur once every 35 seconds.

Thurvokun

LEVEL 50 - CP 160
Type Monster Set
Set bonus
(1 item) Adds 1206 Maximum Health
(2 items) When a nearby enemy damages you, summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile receive 430 Disease Damage every 1 second and are afflicted with Minor Maim and Minor Defile, reducing their damage done and healing received by 15%. This effect can occur once every 8 seconds.